Nfl Blitz Pro

Nfl Blitz Pro

(Redirected from NFL Blitz Pro)
NFL Blitz
Genre(s)Sports
Developer(s)Midway Games, EA Sports
Publisher(s)Midway Games, EA Sports
Platform(s)Arcade, Nintendo 64, PlayStation, Game Boy Color, Microsoft Windows, Dreamcast, PlayStation 2, Xbox, GameCube, Game Boy Advance, PlayStation 3, Xbox 360
First releaseNFL Blitz
1997
Latest releaseNFL Blitz (2012)
2012

NFL Blitz is a series of American football themed video games originally released by Midway featuring National Football League (NFL) teams. It began as a 1997 arcade gameNFL Blitz that was ported to home consoles and spawned a series of sequels. Rather than being designed as a realistic interpretation of the sport of football, like Madden NFL or NFL 2K, the Blitz series was created as an over-the-top, exaggerated version of the sport, inspired by Midway's own NBA Jam basketball games.

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In 2005, after losing the NFL license, Midway relaunched the Blitz series as Blitz: The League, depicting fictional players and teams in a fictional league with slightly more realistic (though still exaggerated) on-field play and a focus on the seedy behind-the-scenes lives of the players.

Following the dissolution of Midway, EA Sports acquired the rights to the Blitz name and relaunched the series on PlayStation Network and Xbox Live with a new entry in the series simply titled NFL Blitz. The game took the series back to the original style of Blitz, but removed the late hits due to input by the NFL.[1]

NFL Blitz Pro earns its new name by featuring complete 11-on-11 match-ups with a full lineup of NFL players, teams, and stadiums. Real-time weather means the snow falls in New England and Buffalo, the sun shines in Miami and Arizona, and the wind blows in Chicago and San Francisco. NFL Blitz Pro is an 11-on-11 licensed smash-mouth football videogame experience, delivering a new and sophisticated online feature set combined with its blend of lightning-fast, adrenaline-style gameplay. NFL Blitz has been reinvented, without leaving behind the edginess of the previous games in the series.

Gameplay[edit]

Nfl
'It's our belief that this is like the Road Runner .. (NFL Blitz) is not what goes on when players are on the field. This is a cartoon. Still, next year, we will dial this back a little more. We're going to err on the side of conservatism.'[2]

—Gene Goldberg, then-NFL vice president of consumer products, in 2002

The Blitz titles largely follow standard American football rules as outlined by the NFL, but with key differences to encourage faster and more aggressive play. In the original games, seven players are on the field per side (as opposed to eleven). Not only were there fewer players, but positions were flexible at best. Wide receivers could be known to run the ball and sometimes pass, and defensive players were all crosses between pass rushers and defensive backs. 2002 saw an increase to eight players and NFL Blitz Pro (released in 2003) increased to the full eleven.

Unlike the NFL, pass interference is allowed, as are late hits, showboating and excessive celebrations. There are no timeouts, but the clock stops after every play. Extra point attempts are claimed to be automatic, but there are rare misses. Field goals and Two-point conversions are played out as usual. Quarters have been shortened to two minutes (default setting) with a faster running timer than real time. For most releases, a first down would mean you would have to go 30 yards, instead of ten. Plays such as 'Da Bomb' allowed for a quarterback to accurately throw the ball most of the length of the field at will and receivers could make impossible catches. On the other side, defensive players were able to leap up and swat (if not intercept) balls no other game could allow for or dive incredible lengths to make a stop.

From the beginning, one of the key changes in Blitz was the animations. Where other games had to keep normal tackling and stops, Blitz players were able to stop a play in a variety of unique ways. One of the most common was for a defensive player to grab his opponent and spin him around and fling him to the ground, sometimes giving them extra yards in the process. This violent and theatrical style allows the players to execute textbook professional wrestling moves such as the German suplex, elbow drop, and leg drop even after a tackle has been completed and the whistle blown.[3] In addition, the team with the lead often receives kick-offs deeper in its own territory and are more likely to fumble or throw interceptions to help level the gameplay and encourage closer games.

The NFL, however, made Midway tame most of the more violent or insane aspects of the game as the license progressed. Subsequent releases stripped down 'excessive celebrations' and late hits until the game was almost one of the sims to which it was originally opposed.[2] However, the game still retained its over-the-top aspects including censored profanity done in a comical manner. Raiden and Shinnok, characters from the Mortal Kombat series, a series also developed by Midway, were unlockable characters in some versions.

Development[edit]

The game was created by Midway Games and headed by lead artist, Sal DiVita and lead programmer, Mark Turmell.[4]

The NFL paid little attention to the game's development until just before the launch. Upon watching a preview scrimmage by Turmell and DiVita, league representatives said they could not have the NFL associated with the game as it was then programmed. They said there was too much violence in the game and offered to refund Midway's license fee. Midway was eager to keep the NFL's endorsement of the game, so they compromised on some of the graphic violence and 'late hits' in the game.[3]

Games[edit]

Beginning in 1997, Midway released a new entry in the series each year. However, after the commercial failure of the more simulation-oriented Blitz Pro, Midway did not release a Blitz in 2004 for the first time since the series began.

After losing the NFL license to Electronic Arts, Midway brought back the original Blitz style play with 2005's Blitz: The League. The celebrations and the violent aspects returned and were ramped up to levels that the NFL never allowed. In place of real NFL teams are fictional teams such as the New York Nightmare and the Minnesota Reapers. Although no current NFL players were featured, retired players Lawrence Taylor and Bill Romanowski were hired to lend their voices to and help promote the game. The game contains a significant amount of explicit content not seen in other entries of the series, such as the use of anabolic steroids and 'juicing' injured players with what seems to be the equivalent of a cortisone shot. Blitz: The League also introduced an extensive story mode created with the help of one of the writers from ESPN's Playmakers. As a result of the mature themes in the title, The League is the first and only professional football franchise to ever receive the 'Mature' rating from the ESRB and was banned in Australia. A sequel, Blitz: The League II was released on PlayStation 3 and Xbox 360 on October 13, 2008.

After Midway's bankruptcy filing in 2009, EA Sports, publisher of the popular NFL simulation series Madden NFL and the exclusive holder of the NFL's video game rights, acquired the rights to the NFL Blitz intellectual property, and on October 19, 2011, EA Sports announced NFL Blitz' return via a story with Electronic Gaming Monthly and the release of an announcement trailer. EA Sports intended the new NFL Blitz to be an 'arcade' football experience, different from the simulation-oriented Madden series.[5] The result was the 2012 title simply called NFL Blitz.

Installments[edit]

Titles in the NFL Blitz series
TitleReleasePlatforms
NFL Blitz1997, 1998Arcade, Game Boy Color, Microsoft Windows, Nintendo 64, PlayStation
NFL Blitz 991998Arcade
NFL Blitz 2000 (home port of Blitz 99)1999Dreamcast, Game Boy Color, Microsoft Windows, Nintendo 64, PlayStation
NFL Blitz 2000 Gold Edition1999Arcade
NFL Blitz 2001 (home port of Blitz 2000 Gold)2000Dreamcast, Game Boy Color, Nintendo 64, PlayStation
NFL Blitz Special Edition2001Nintendo 64
NFL Blitz 20022001Game Boy Advance, GameCube, PlayStation 2, Xbox
NFL Blitz 20032002Game Boy Advance, GameCube, PlayStation 2, Xbox
NFL Blitz Pro2003GameCube, PlayStation 2, Xbox
Blitz: The League2005PlayStation 2, PlayStation Portable, Xbox, Xbox 360
Blitz: The League II2008PlayStation 3, Xbox 360
NFL Blitz2012PlayStation 3, Xbox 360

Reception[edit]

Critical reception for Blitz: The League was mostly positive. Gamerankings.com gives the PlayStation 2 release a score of 75% and the Xbox release a score of 77%. GameSpot.com gave both PS2 and Xbox versions an 8.6/10.

See also[edit]

References[edit]

  1. ^'EA Sports Makes NFL Blitz Remake Official'. pastapadre.com. 2011-10-19. Retrieved 2012-09-18.
  2. ^ abKing, Brad (December 31, 2002). 'Video Game Hard Knocks Pain NFL'. Wired. Retrieved March 13, 2018.
  3. ^ abGordon, Aaron (6 November 2014). 'How in the Hell did NFL Blitz Ever Get Made?'. Vice. Retrieved 6 November 2014.
  4. ^https://www.youtube.com/watch?v=yR9rFD8ofAU
  5. ^http://www.egmnow.com/articles/news/hands-on-nfl-blitz/

External links[edit]

  • NFL Blitz series at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=NFL_Blitz&oldid=947871966'

OverviewThe NFL Blitz series has always been one that has been known for its great arcade style football action - no rules, no refs - playing the game the way it was meant to be played. Well Midway has decided to start leaning away from that trend, and place more emphasis towards a mix of both simulation and the old style arcade gameplay. Does this conversion work, or should Midway just go back to the original style? GameplayBefore I even sat down to play NFL Blitz Pro I was pretty worried about how the new integration of the simulation style was going to measure up on the Blitz title. There are a lot of things that Blitz has done well in the past, and I wasn’t sure they really needed the change.

Even if they wanted to change it, maybe a more subtle transition would be better. With that said, NFL Blitz Pro does quite a few things different from the old style, some I like, and others I wish they wouldn’t have done.The first noticeable change in the game was the fact that now you use a full eleven men on the field at once. This is different from before, and really does add a lot more simulation to the game. Also most of us know that in Blitz first downs used to be thirty yards, but now are the regular ten.The biggest change for NFL Blitz is the computer AI, which some will love and others will hate, and I am still leaning in both directions. The old style gameplay allowed you really to make the most obscene catches and interceptions in the game, and now you really have to do things the right way. Personally I find that this being an arcade style game there should be less thinking and more playing. One of the harder things to do now in Blitz is run the ball, which has become a little realistic, and makes it quite hard to establish a good running game.

If you’re going to make the computer AI more intelligent and challenging, then make their play calling more accurate and realistic. Never have I seen such fourth down attempts in a football game, and some stupid play calling on those fourth downs as well.It shows that Midway is trying to make Blitz more of a simulation type game and also more friendly to just the single player. The addition of the franchise mode was a nice thought/idea, but unfortunately they put out a pretty bare mode with not much more then just the seasons themselves. You are or course allowed to trade, pick up free agents, and create a player, but it’s not the same feeling that you get when you play in other football titles.One of the more welcome modes introduced in Blitz Pro is the addition of online play. Being that Blitz is a more multiplayer friendly game, the addition of online was really a given. The mode isn’t overly great, it could use some help, and the online play itself has quite a bit of lag and therefore can be kind of tough at times to play online.

When you do get a good game going online it can be pretty fun, so for the most part this mode is pretty hit and miss.Not everything has been changed in Blitz; most of the basics are still in place in the game. You will find that the hard hitting, tackles after play, and unrealistic tacking abilities are all still in place and bring back great memories from the old game, but there is one thing that really bothers me. Being now that Midway wants to combine the simulation aspects of football into their arcade game, this brings up one problem, and that is that I now want more from the game. I would love to have more depth into the game’s franchise mode. I think with the addition of all the simulation type features you start to expect more out of the game and it doesn’t really come through with much of the depth. GraphicsGraphically the NFL Blitz series has always been a pretty distinct looking title that really has looked pretty good.

Lately on the next generation consoles though the graphics haven’t been as good as they could and left plenty of room for improvement for NFL Blitz Pro.When we talk about NFL Blitz Pro you get some good and some bad, which evens out pretty easily to a pretty average looking title. The character models of NFL Blitz are quite similar to what they have looked like in the past few years, and that is basically pretty bulky and plain character models. There isn’t much detail put towards the characters and they all look pretty generic following the normal path of the Blitz titles.

Pro

Dragon ring women. The positive side to NFL Blitz Pro has to be the over the top animations that really look great. Everything in Blitz moves very smoothly and really moves at a very nice pace.Overall there isn’t much great to say about the game’s graphics, they are pretty average graphics and go along the same line as the other Blitz titles have been on. It would have been nice to have seen more detail more placed towards the character models, but the game doesn’t look all that bad.

Fun FactorNFL Blitz Pro is one of those games that is really fun, and that is what really the whole Blitz is all about. The fun factor did go down a ways from last year because of the simulation addition. The games pace has been slowed down a notch which does take a way from the true arcade feeling that you felt in years past. With that being said playing NFL Blitz Pro is still a lot of fun to play with friends and also online, and if you had fun with the old titles you will still find fun in this one.

OverallNFL Blitz Pro shows the road that it looks like Midway is going to take for the next few years, and you can see potential written all over it, but this years just isn’t all there. Unless you’re a big fan of the series it’s probably a good idea to wait until next year and stick with what you have.

Nfl Blitz Pro
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