May 14, 2018 Battleheart Legacy - How To Get Top Better Gear Equip On lvl 1 (Walkthrough Gameplay Android IOS) - Duration: 3:42. Houodrigoly Gaming 7,198 views. In Battleheart, choosing your team lineup is very important, as it not only contributes to the play style but also contributes to whether or not you can pass to the next level. Below are some options for typical lineups to consider and the strengths and weaknesses of each. Spikeway is widely.
Looking for thoughts on my current arena build. You should clone your main character once you have all skills from all disciplines and make a new one. Your character is quite spread out and your choice of skills could be a lot better. My original character is the same level as yours and a similar spread but was getting around 300 kills with that char 10-20 levels earlier.Ages ago I got 364 kills with a level 38 character.I think you are overlooking some critical skills and passives like Aura of light, Impending Doom, etc.Charisma is useless.Dex can give you up to 30% dodge but then it becomes useless unless you have light weapons. You should clone an account when sinking into DEX to make sure you wont go over the limit (it's around 65 DEX when you hit 30% dodge).
You can get 100% dodge smoke bomb + accessories but some spells go through dodge. If you keep moving that might stop that but I haven't tested it, it's quite stressful to play like that. Eventually you would screw up and die.SKL can take you all the way to 100% crit rate. You need to think about this. Default critical damage is +50%. After you have 400 STR in theory adding another 200 point of skill and 200 points of STR have the same effect. After more than 400 STR, adding points to SKL will give you more damage.
However if you have a multiplier for critical damage such as 50% with Lethality then you will get more damage increase from SKL after 200 strength points. The only downside of SKL is that it is useless after 200 points. You can get 100% crit hit rate though but in theory this should not make any difference to 100%.For a higher attack rate with Frenzy/Wrath then you should use dual wield with 2 top swords. I'm not a fan of Dark Harvest, Ki Blast or any of the Battlemage skills apart from Silence. There is a more useful Paladin skill where you heal huge amounts on damage.The balance between STR, END and INT might be complicated. Higher END will help with your survivability upto a point. Spreading across INT and STR might be counter productive if you can sink into one and prioritise skills for that attribute.
Overall all rounders don't do so well.There is also a ninja passive Impending Doom that is very useful where cooldowns are reduced by a second for each critical hit. People combine this with knight skill Victory Banner because that gives 50% crit hit rate (though in the long run you should raise SKL so you can replace Victory Banner with a better skill). The INT based skills such as whirlwind, blizzard and plague are great for critical hits if you want to go wizard instead.
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The wizards ranged damage is also very good so less running around.If you raise dodge to 100% and stick inside a smoke bomb all the time with silence, crowd control, etc it sucks because you can't move. There is a skill that brings enemies into range that might help.
Smoke bomb is good for the most part as it brings enemies to you but there are some that wont come.I suggest going through all of the skills, attributes, accessories and passives to create a good build.There is another trick you can use. If you combine last stand with premeditate and enough passives/accessories to get cooldown to around + 40% you can become invincible.I have a couple of characters I do this with for fun. One is a level 200 wizard with 194 SKL and 400 INT (can get over 1000 arena kills).